Game On… Learning with Serious Games

I am excited !
I am taking students to the Game Expo at the Kennedy Center. You may want to read this blog because their are links for some serious games and for the online part of the program that was / and will be aired.
https://blog.ed.gov/…/time-play-learn-2019-ed-games-expo-k…/

 

Game-based learning is gaining popularity in education as more young people and adults learn from games both in and out of the classroom. Well-designed games motivate students to actively engage in content that relates to coursework and master challenging tasks designed to sharpen critical thinking, problem solving, employment and life skills.

Every year, the ED Games Expo promotes game-based learning though the display of exciting educational games and technology.

 

As a teacher, when I initially used games in education , I got push back . My students were having fun in education. That was back in the days of MECC.

 

Eventually , I was on the board of MECC and other game based learning initiatives . I think pioneering games was a little difficult. ( It was FUN!) I learned that the students who were best in remembering information, might not be the ones who could best play a game. I was able to infuse confidence in students with their games based performances. I was able to personalize their learning by letting them explore using authentic games based learning. I had to learn the games too. Worked for me. We had something to talk about.

The ED Games Expo took place on January 8 from 4-8PM at the John F. Kennedy Center for the Performing Arts. The Expo was free and open to the public.

Expo attendees were able to  demo 125 educational learning games while meeting the developers. The games and technologies were for students of all ages in education and special education and cover topics including STEM, reading, social studies and social development. Many incorporated emerging technologies, such as virtual reality, 3D printing, engaging narrative adventures and puzzles.

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Here are some games for your involvement and examination.

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Physics Playground
https://youtu.be/1TolHLe_uRg

Reading
https://youtu.be/3tvquxy9PeU

Social Studies
https://youtu.be/v9XqLo4hCEU

Zoo U
https://youtu.be/Vfyax3F3_ck

Hololabs Champion Trailer
https://youtu.be/OaIUD-6hSGA

Parametric DESCARTES PhaseII Proposal
https://youtu.be/DC1iTxzx40o

MidSchool Math
https://www.midschoolmath.com/empires-video

Alpha Bear Trainers #2
https://youtu.be/xtqd9AvUrmU

internet-of-things

This year the Expo hosted activities to showcase the role of STEM and the arts in the development of learning games. On January 7 from 10AM-2PM, eight learning game developers provided TED-style talks to Washington, DC-area students titled “How The Game Was Made.”

The talks will be live simulcast and available as recordings on the Kennedy Center website.

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The talks illustrated the many roles that it takes to develop games, including the concept creator, engineer, coder, web designer, graphics artist, script writer, musician, teacher, education researcher, learning scientist, business expert and more. The talks were intended to inform and inspire students in their own education and future career aspirations, from STEM to literature to the arts to thinking like an entrepreneur.

The Learning Game Awards, a special competition launched this year, will showcase the original “Art,” “Musical Scores” and “Video Demonstrations” in the Expo’s learning games. Be sure to check out the entries and vote for your favorites.

https://edgamesexpo2019.weebly.com/

Many of the games and technologies at the Expo were developed with funding from more than 25 government programs, including ED’s Small Business Innovation Research program, the Institute of Education Sciences, the Office of Special Education Programs, the Office of Career, Technical, and Adult Education and the Office of Innovation and Improvement.

You can link on Facebook to learn more.
https://www.facebook.com/ED.gov/

BLOG.ED.GOV
Game-based learning is gaining popularity in education as more young people and adults learn from games both in and out of the classroom. Every year, the ED Games Expo promotes game-based learning though the display of exciting educational games and technology.
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photo of person typing on computer keyboard

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Too Much Tech? Really ? Got Tech??? Sort Of…

Girls learn ... we can do technology, science and math with good teachers.

There was a New York Times article that spoke of too much tech in children’s life.
http://www.nytimes.com/2015/01/30/opinion/can-students-have-too-much-tech.html
It requires a careful reading. There are some very good points in the article but what is too much tech?
What is not spoken of is too little training by teachers who use what technology is available for them to use in the schools.What is not shared is that the IT person sometimes becomes just another administrator instead of a helping hand. Another layer of administration in some schools.

Many people have never achieve access, gotten adequate technology, and /or learned to integrate technology, never mind flipping the classroom.

COMPUTATIONAL THINKING

This is from a supercomputing model at TACC

If you think you can compete with visual media. think again

GOT THIS TECH?

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Many schools do not teach geography. The resources of National Geography are vast and that means content. It’s free.There are alliances, there are projects like BioBlitz, and interactive mapping.

OK Glass!!

OK Glass!!

MapMaker Interactive

http://mapmaker.education.nationalgeographic.com/?ar_a=1&b=1&ls=000000000000

An interactive mapping experience with rich layers of information on the physical Earth, oceans, culture, and more.

http://education.nationalgeographic.com/education/?ar_a=1

GOT SCIENCE ON A SPHERE?

https://upload.wikimedia.org/wikipedia/commons/c/cc/Esrl4_072009.jpg

Have You Got This Tech? Cyberlearning?

The NSF 2015 Teaching and Learning Video Showcase: Improving Science, Math, Engineering Computer Science, and Technology K-12 showcases cutting-edge NSF-funded work to improve teaching and learning, and will allow colleagues affiliated with MSPnet, CADRE, CIRCL, CAISE, STELAR, CS10Kcommunity, and ARC to view, discuss, and comment on each others’ work.

It will also allow each project to disseminate their work to the public at large, helping NSF achieve its goal of broad dissemination of innovative work. All videos and discussions will be archived for future access.

The 2015 Teacher and Learning Video Showcase is available from the
http://resourcecenters2015.videohall.com

112 (3-minute) videos from innovative project work conducted by researchers in multiple NSF programs.
http://resourcecenters2015.videohall.com
Over 260 presenters and co-presenters have submitted 112 videos

Do You Know Supercomputing? Most teachers don’t..Some have resources that have been developed for their use in Cyberlearning and in various programs from the National Center for Supercomputing Applications.

GOT SUPERCOMPUTING? Visualization and Modeling? Big Data?

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Some of us were lucky enough to be a part of the Christa McAuliffe Institute, i.e. there were two groups of us who worked together through the NEA. We seized the ideas of minority technology, and attempted to share what we knew about technology teacher to teacher and region to region. We were minority, male and mostly female and we did workshops and initiatives all over the USA.

The five first chosen were called Christa McAuliffe Educators and we were trained, given professional development with the latest of tools and the best of professors over many months.( Chris Dede and Seymour Papert. and there were others).Yvonne Andres shared Fred Mail, and we also learned from NASA and the National Center for Supercomputing. It was radical at the time.
We did some special programs with the NSF and learned about their outreach as well.

Being involved in transformational education through NASA

We never mentioned the word Supercomputing, we just did it.

At the time there were many NASA programs . We had people who demonstrated astronomy from the Hubble Space Telescope and the Young Astronaut Program.

http://www.nasa.gov/mission_pages/hubble/main/index.html

Challenger Center for Space Science Education is a nonprofit educational organization with its headquarters in Washington, DC. It was founded in 1986 by the families of the astronauts who died in the Space Shuttle Challenger disaster on January 28, 1986.

The organization offers dynamic, hands-on exploration and discovery opportunities to students around the world. These programs equip students with the knowledge, confidence, and skills that will help better our national social and economic well-being.http://www.challenger.org

There was also Space Camp . If you look at the information in the link even back then there was awesome tech.

Space Camp was the brainchild of rocket scientist, Dr. Wernher von Braun. Von Braun led propulsion activities that launched the Apollo-era U.S. manned space program and envisioned an aggressive schedule for America’s space-bound pioneers. Von Braun, then director of the NASA Marshall Space Flight Center, reasoned there should be an experience for young people who were excited about space. Under the guidance of Edward O. Buckbee, the first director of the U.S. Space & Rocket Center, Space Camp was born.

Camps are available for fourth grade through high school-age students. Additional programs are offered for trainees who are blind or visually impaired, deaf or hard of hearing and those who have other special needs. Space Camp programs are also available for adults, educators, corporate groups and families. Family programs may include children as young as seven years old. I can’t really list all of the programs then or now. Space Centers helped us to find all of the projects that were available. Some teachers did Moonbase America, and others did project based NASA projects. We learned about raising food in space, basil, tomatoes, and thinking about ways to raise tilapia.

Being a Science Teacher with Outside Resources.. Try these NASA resources !!
We created an institute at Stanford where we invited teachers who applied to share their technology. We also presented our special projects. It was a sharing of the best of the best. We created more ways in which to do STEM which was called at the time SMET.

That is one level of technology. Have you considered that there was a synergy of space and Star Wars? The movie propelled a lot to be interested in Science Fiction. The force of interest drove many students to robotics.

Many Children Have Parents to Share New Ways of Learning with Them

This is from Family Days at AAAS.

George Lucas also pioneered Edutopia.Technology Integration examples were shared to help us all
explore new tools and strategies for empowering students to fully participate in a connected, techology-rich society. But this is the problem. At the time we talked of the digital divide. That was before a lot of people had access, tools, training, and/or permission to use technology in schools.

There was not BYOT Bring your own technology , and even with the tools we had there was a content divide. I know that in rural, distant , urban and some tribal areas we have a bigger divide.

Some people are not at the level that we think. There is a lot of tech, but it is not in all schools.