Game On… Learning with Serious Games


I am excited !
I am taking students to the Game Expo at the Kennedy Center. You may want to read this blog because their are links for some serious games and for the online part of the program that was / and will be aired.
https://blog.ed.gov/…/time-play-learn-2019-ed-games-expo-k…/

 

Game-based learning is gaining popularity in education as more young people and adults learn from games both in and out of the classroom. Well-designed games motivate students to actively engage in content that relates to coursework and master challenging tasks designed to sharpen critical thinking, problem solving, employment and life skills.

Every year, the ED Games Expo promotes game-based learning though the display of exciting educational games and technology.

 

As a teacher, when I initially used games in education , I got push back . My students were having fun in education. That was back in the days of MECC.

 

Eventually , I was on the board of MECC and other game based learning initiatives . I think pioneering games was a little difficult. ( It was FUN!) I learned that the students who were best in remembering information, might not be the ones who could best play a game. I was able to infuse confidence in students with their games based performances. I was able to personalize their learning by letting them explore using authentic games based learning. I had to learn the games too. Worked for me. We had something to talk about.

The ED Games Expo took place on January 8 from 4-8PM at the John F. Kennedy Center for the Performing Arts. The Expo was free and open to the public.

Expo attendees were able to  demo 125 educational learning games while meeting the developers. The games and technologies were for students of all ages in education and special education and cover topics including STEM, reading, social studies and social development. Many incorporated emerging technologies, such as virtual reality, 3D printing, engaging narrative adventures and puzzles.

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Here are some games for your involvement and examination.

blur close up device display

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Physics Playground
https://youtu.be/1TolHLe_uRg

Reading
https://youtu.be/3tvquxy9PeU

Social Studies
https://youtu.be/v9XqLo4hCEU

Zoo U
https://youtu.be/Vfyax3F3_ck

Hololabs Champion Trailer
https://youtu.be/OaIUD-6hSGA

Parametric DESCARTES PhaseII Proposal
https://youtu.be/DC1iTxzx40o

MidSchool Math
https://www.midschoolmath.com/empires-video

Alpha Bear Trainers #2
https://youtu.be/xtqd9AvUrmU

internet-of-things

This year the Expo hosted activities to showcase the role of STEM and the arts in the development of learning games. On January 7 from 10AM-2PM, eight learning game developers provided TED-style talks to Washington, DC-area students titled “How The Game Was Made.”

The talks will be live simulcast and available as recordings on the Kennedy Center website.

selective photograph of a wall with grafitti

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The talks illustrated the many roles that it takes to develop games, including the concept creator, engineer, coder, web designer, graphics artist, script writer, musician, teacher, education researcher, learning scientist, business expert and more. The talks were intended to inform and inspire students in their own education and future career aspirations, from STEM to literature to the arts to thinking like an entrepreneur.

The Learning Game Awards, a special competition launched this year, will showcase the original “Art,” “Musical Scores” and “Video Demonstrations” in the Expo’s learning games. Be sure to check out the entries and vote for your favorites.

https://edgamesexpo2019.weebly.com/

Many of the games and technologies at the Expo were developed with funding from more than 25 government programs, including ED’s Small Business Innovation Research program, the Institute of Education Sciences, the Office of Special Education Programs, the Office of Career, Technical, and Adult Education and the Office of Innovation and Improvement.

You can link on Facebook to learn more.
https://www.facebook.com/ED.gov/

BLOG.ED.GOV
Game-based learning is gaining popularity in education as more young people and adults learn from games both in and out of the classroom. Every year, the ED Games Expo promotes game-based learning though the display of exciting educational games and technology.
group hand fist bump

Photo by rawpixel.com on Pexels.com

photo of person typing on computer keyboard

Photo by Soumil Kumar on Pexels.com

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