by Bonnie Bracey Sutton
K-12 Teacher and Consultant
A group of more than 150 research-based leaders in learning and technology participated in Cyberlearning 2015, a meeting sponsored by the National Science Foundation (NSF). For two days in Arlington, Virginia, attendees collaborated to chart future directions for cyberlearning, a field that examines how new advances in the sciences of learning can integrate with new technologies to broadly and deeply advance opportunities for learning.
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Cyberlearning is about designing new kinds of applications and technology rich experiences, learning how to use them well to foster and assess learning, making the experiences work for particular disciplines and populations, and putting them in place in the world in ways that make a difference.
The cyberlearning research community includes people from a variety of disciplines working together to design and develop innovative learning technologies that deeply relate to, and inform our understanding of, the processes of learning. At its best, cyberlearning is grounded in research and theories on how people learn, reflects deep content expertise, seriously involves practitioners in the design and research, and focuses on learning activities (rather than, say, interactive features or media assets).http://circlcenter.org/about/
Here are some projects that may be of interest.
I have some favorite projects that I learned about , you may discover a lot of others in the commons.
Connected Worlds: Understanding Sustainability Through Discovery and Play Stephen Uzzo Cyberlearning DIP Project: Interaction Research in Complex Informal Learning Environments. Groups of museum visitors are able to formulate common goals, take on different roles and responsibilities and solve problems … Read more
Distance Learning through Game-Based 3D Virtual Learning Environments: Mission Hydro Science James Laffey The Mission HydroScience (MHS) project seeks to design, develop and evaluate a game-based 3D virtual learning environment (3D VLE) for teaching and learning in blended or distance education. MHS … Read more
RALLe: Robot-Assisted Language Learning Lewis Johnson The RALLe project is investigating how to design simulation-based learning experiences for language learning that optimize learner motivation and promote conversational skills. We are doing this by developing a … Read more
An online game that allows players to build their own moon and sculpt its features has won big praise in science art competition.
The game, called “Selene: A Lunar Construction GaME,” measures how and when players learn as they discover more about how the Earth’s moon formed and, by extension, the solar system. It received an honorable mention in the 2012 International Science & Engineering Visualization Challenge, the journal Science announced today (Jan. 31).
As players experiment with the game, they learn more about one of the easiest heavenly bodies they can study, Selene developers said.
“The moon is the only body in the entire universe that we on Earth can look at with the unaided eye,” Debbie Denise Reese, principle investigator of the overarching Cyberlearning through Game-based, Metaphor Enhanced Learning Objectives (CyGaMEs) project, told SPACE.com. “When they look at the moon, players are seeing what actually created those features.”
No longer are the dark plains and overlapping craters a mystery.
“It makes moon observations more meaningful,” Reese said.
You Can Build Your Own Moon!!
Named for the Greek goddess of the moon, Selene works in two parts. In the first round, players aim asteroids of varying sizes, densities, and radiations so that they collide with one another. Too much force, and the rocks ricochet off one another. [How Earth’s Moon Formed (Video)]
But even if you overshoot your target, the gravity of the growing moon may tug just enough to pull the new piece into the pack, giving participants a chance to watch accretion in action. The developing moon is constantly compared to the real-life one, and players strive to make as close a match as possible.
After all of the small asteroids have melted together to form a smooth new moon, it’s time to scratch up the surface. Players can aim asteroids of varying sizes at the body, and select areas where lava breaks through the crust. Again, the time range is compared to Earth’s moon, with spikes and dips in bombardment and lava flow that the player must work to emulate.
“Playing Selene could be tied to eyeball observations of the moon at night,” Charles ‘Chuck’ Wood, Executive Director of the center for Educational Technologies at Wheeling Jesuit University in West Virginia, told SPACE.com by email.
This is a great free game for project based learning. Find it and videos here.