Creating Opportunity for All

 CS is a “new basic” skill necessary for economic opportunity and social mobility. By some estimates, just one quarter of all the K-12 schools in the United States offer CS with programming and coding, and only 28 states allow CS courses to count towards high-school graduation, even as other advanced economies are making CS available for all of their students. The White House aims to change that. There is a new initiative.

Why?

The Opportunity

Providing access to CS is a critical step for ensuring that our nation remains competitive in the global economy and strengthens its cybersecurity. Last year, there were over 600,000 tech jobs open across the United States, and by 2018, 51 percent of all STEM jobs are projected to be in CS-related fields. The Federal government alone needs an additional 10,000 IT and cybersecurity professionals, and the private sector needs many more. CS is not only important for the tech sector, but also for a growing number of industries, including transportation, healthcare, education, and financial services, that are using software to transform their products and services. In fact, more than two-thirds of all tech jobs are outside the tech sector.

How Do We Prepare Students? Teachers ? The Community?

One of the problems is the lack of access, interest and the knowledge of computational thinking and learning and math. There also has been a limited supply of well trained teachers for all. Most of us are aware that there are teachers in rural, urban, tribal, minority based poor communities who don’t have a computer teacher anywhere near a school. There may be teachers who are available in after school program. The Coding week also gives some impetus to making a change but sadly , it may be only for that week. It is an excellent start. It is a way to get things rolling.

Computational thinking and cyber learning and math… we must start at the lower levels to be able to graduate those with the skills that they will need to meet a high school computer teacher.

Coding?Coding in the Classroom: What is Coding and Why is it so Important?

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Computational Thinking?
“Computational Thinking is the thought processes involved in formulating problems and their solutions so that the solutions are represented in a form that can be effectively carried out by an information-processing agent.”

Cuny, Snyder, Wing

Say it again? What was that?

Computational thinking is a way of solving problems, designing systems, and understanding human behavior that draws on concepts fundamental to computer science. To flourish in today’s world, computational thinking has to be a fundamental part of the way people think and understand the world.

Computational thinking means creating and making use of different levels of abstraction, to understand and solve problems more effectively.

Computational thinking means thinking algorithmically and with the ability to apply mathematical concepts such as induction to develop more efficient, fair, and secure solutions.

Computational thinking means understanding the consequences of scale, not only for reasons of efficiency but also for economic and social reasons.

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There have been people working in this field for a very long time with limited success.  One must thank people like Henry Neeman, R.N. Panoff , Concord.org and those who sought to broaden engagement to all with limited resources. Scott Lathrop has certainly impacted broadening engagement.

Fortunately, there is a growing movement being led by parents, teachers, states, districts, and the private sector to expand CS education. The President’s Computer Science for All Initiative builds on these efforts by:

Providing $4 billion in funding for states, and $100 million directly for districts in his forthcoming Budget to increase access to K-12 CS by training teachers, expanding access to high-quality instructional materials, and building effective regional partnerships. The funding will allow more states and districts to offer hands-on CS courses across all of their public high schools, get students involved early by creating high-quality CS learning opportunities in elementary and middle schools, expand overall access to rigorous science, technology, engineering and math (STEM) coursework, and ensure all students have the chance to participate, including girls and underrepresented minorities.
Starting the effort this year, with more than $135 million in investments by the National Science Foundation (NSF) and the Corporation for National and Community Service (CNCS) to support and train CS teachers, who are the most critical ingredient to offering CS education in schools. The agencies will make these investments over five years using existing funds.

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Early exposure and interest

Calling on even more Governors, Mayors, education leaders, CEOs, philanthropists, creative media and technology professionals, and others to get involved. Today, Delaware, Hawaii and more than 30 school districts are committing to expand CS opportunities; Cartoon Network, Google and Salesforce.org are announcing more than $60 million in new philanthropic investments, and Microsoft is announcing a fifty-state campaign to expand CS; and Code.org is announcing plans to offer CS training to an additional 25,000 teachers this year.

We still need parents and the communities to grasp the important of this project and to sign on. The initiatives mean nothing if schools don’t step up to the challenge. Has your school accepted Connect.Ed?IMG_0078

Invisible Students

 

Students at SITE

This article made me think of all of the people in education who have muted voices or no voices at all. It is probably because they don’t have technology, training, money, or time to make the difference that students need. They also can’t answer the experts , or share their sorrows in education. I think of them often. When I propose a workshop or a symposium, people start to tell me about the latest , hottest trend in education. Invisible students and teachers have no power. Even visible bad assed teachers can be shut out of the conversation and shut up.

Why are teachers cloaked in invisibility? Perhaps because we only ask the professors about research and not the working teachers. There are teachers and students in the world, in the US who are still not connected, and the way to get connected in their communities is difficult to find. We talk about the Internet of Things, and they have hardly the understanding of the uses of technology that are beneficial to them. I was told that sponsors don’t really care about digital equity, I don’t believe that.

I think it is difficult to walk in the shoes of those who work in rural, distant, urban, multilingual , and minority areas, but the work is necessary to lift all boats.

Teachers?

The public perception of the job is one thing. Being a good teacher is hard work.

The recent onslaught of attacks on teachers makes some of us like turtles. We withdraw and do our magic in the classroom as we can with what we have. The attacks make us insecure, and gives us feelings of unworthiness, sadness. Joy in the eyes of a child helps to take away the pain, or the discovery that some foundation, some credible agency understands how you feel makes for a quiet smile.

I like it that Richard Cullatta resigned and was not shy in his parting shots. The article is one that most people will never see or understand. But we in tribal. rural, distant, urban, and poor, the communities of those without the access, resources, savvy grant writers, technology trained teachers, and community support know exactly what he is talking about.

In his final public remarks as director of the Office of Educational Technology for the U.S. Department of Education, Richard Cullatta had a few requests.

Please don’t scan in the same old worksheets.

Please don’t record boring lectures and put them online.

Please don’t forget the needs of low-income and minority students, many of whom don’t have easy access to digital devices, speedy Internet service and advanced classes in computer science.

*I would add please don’t forget that there are many students with reading difficulty  who think problem solving is a pain.

Culatta delivered his plea last week at National Education Week, an annual conference that was held this year at New York University’s Steinhardt School of Culture, Education, and Human Development. The outgoing federal leader spoke on a panel about teaching coding in schools, and he used most of his time in the spotlight to talk about equality. We must ensure that the rapid march of innovation does not leave certain groups of people behind, Culatta said.

He said    ‘Women and minorities are underrepresented in computer science courses in high school and college. For instance, girls make up 56 percent of all test-takers in Advanced Placement courses, but just 18 percent of students taking computer science tests, Culatta said. It doesn’t get much better in college, where women make up about 57 percent of all undergraduates, but just 14 percent of them major in computer science. ‘

“And the inequality is even more stunning for people of color. In 12 states, zero students of color took the computer science Advanced Placement exam, Culatta said. And a mere 10 percent of people majoring in computer science are black.

“That’s an incredible problem that we need to solve,” Culatta said.

There are a lot of us who are not computer science teachers. But we have had support from the Supercomputing Conference which had an education section and we learned what we could in that precious space. For a while we also learned in the conference and at Shodor.org.  Then I had a remarkable experience in the Atlas Institute , learning with Dr. Alex Repenning. We were learning scalable game design. He knows how to teach teachers who are NOT computer science teachers.  ”

Sadly in the infrastructure of boards, and meetings , and groups who decide what goes on in education and who present in education we are an invisible force if present at all in the education  groups.

ADVOCACY

 

IMG_0078I learned as many others did at NASA, with the National Geographic Education Institute and alliances, with Earthwatch and the Jason Project. We teachers got to meet  Bob Ballard, Bill Nye, and a number of astronauts and scientists .

 

I had the power of the George Lucas Educational Foundation. When people were talking about Star Wars , they did not know that Edutopia is and has been a force in education for all.

We teachers also had the power of the NEA and its advocacies for diversity. McAuliffe, selected from more than 11,000 applicants to participate in NASA’s The Teacher in Space Project, had made plans to provide lessons from the shuttle on the benefits of space travel. Christa McAuliffe was a gifted social science teacher who was dedicated to her students and to the teaching profession.

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Many of the projects in coding are absolutely wonderful. I loved weaving the Star Wars coding with reading of the books, and sharing science fiction, and NASA photographs and  art and the movies in a mashup that few children could not be attracted to.

I am pretty savvy, so I did not even break a sweat. I walked into a lab and sat down with children I had never seen. We had a great time coding. We did not limit our time to an hour. We did various things in about 4 hours, and the kids wanted to stay longer.

*I am not in a classroom because I am a very experienced in technology and was asked to leave or give up technology during NCLB. So I left and became a consultant.

 

And then there is Cyberlearning.   But, but.. without regular access how do we develop the skills, and deep learning. How sad it must be to understand the Internet of  Things and to not have a learning landscape that is even good access.

surface teacher

 

 

 

 

Some of the teachers need their job so badly that they just go with the flow no matter how terrible it is. It is taken for granted that the experts in the silos of higher ed know the answers. Well, some of those experts are very isolated from the people who really teach.

 

 

No Child Left Behind in Coding In Anacostia

Coding Week was finished off in Anacostia. We were not at the White House, or a part of a one time initiative for a week. On December 12, 2015 Dr. Jesse Bemly and Joint Educational Facilities, did a workshop for those who were not served coding workshops as a part of their educational learning landscape.

We started with a mixture of students, teachers, college professors and students from JEF who are specialized in certain parts of the outreach that JEF offers to Anacostia, or any interested students in the Metropolitan Washington DC area.

We Instruct!! Year Round

The focus is more than on an hour of coding. One of the ways in which we contribute is by sponsoring classes and tutoring for students at JEF at 2528 Naylor Road, SE .  www.jef.org

We Connect Students and Broaden Engagement

Here you see a small student. We work with students of all ages and have been encouraged to do what the schools do not. Broaden engagement and provide opportunities for scaffolding to groups that are sharing  knowledge.

Of course this workshop involved the videos from coding outreach.

https://www.youtube.com/user/CodeOrg

Dr. Bemely gave an introduction of our work at JEF. Much of what we have done was learned with Supercomputing in Broadening Engagement and in the Education programs.  Some of what we learn and share was through the ESRI Education program. We participate with ESRI to share their outreach. http://www.esri.com/connected and one of our students now works with the Library of Congress demonstrating these skills.

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We learn from organizations that reach out to teachers and then share what we learned.  We curate information and share it on the Internet for parents and community. http://www.scoop.it/u/bonnie-bracey-sutton

Dr. Bemley and some of the participants work as adjunct staff at Bowie State. We have a couple of supercomputers,  one of which is Little Fe.

Many institutions and teaching environments do not have access to parallel platforms for parallel and distributed computing education. Teaching key concepts such as speedup, efficiency, and load balancing are much more effectively done on a parallel platform. LittleFe is a complete 6 node Beowulf style portable computational cluster which supports shared memory parallelism (OpenMP), distributed memory parallelism (MPI), and GPGPU parallelism.

LittleFe weighs less than 50 pounds, easily and safely travels via checked baggage on the airlines, and sets-up in 10 minutes wherever there is a 110/220 VAC outlet and a wall to project an image on.  It  is from the Bootable Cluster CD project,

During the rest of the year, we cooperate with Dr. Henry Neeman with his sharing of ” What in the Heck is Supercomputing?” Interview here. https://shareok.org/handle/11244/17336

Dr. Bemley is the architect of scaffolding and creating opportunities for students. He networks to create opportunities for students, gather resources and instruct students to excellence.IMG_8952

Sometimes , we wish those who are looking to involve minorities in technology would reach out to him as a person of interest, and information toward the inclusion of students in STEM.

We have been helped by Charlie Fitzpatrick of ESRI, Dr. Bob Panoff of Shodor.org, and we have used the resources of Alexander Repenning to introduce a new level of gamification in learning.

We shared Frozen, for Kindergarten and Elementary level.

We used StarWars the video for Middle and High School levels.

We shared Minecraft for Middle and High School levels.

We dared to share  http://circlcenter.org/  because we want to be involved in the new look at the Internet of Things and the worlds of Cyberlearning.

 

 

 

 

 

 

 

 

 

 

 

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What is CyberLearning and Why Should we Care?

by Bonnie Bracey Sutton

K-12 Teacher and Consultant

Video
https://www.youtube.com/watch?v=lFIk34PHPqs

A group of more than 150 research-based leaders in learning and technology participated in Cyberlearning 2015, a meeting sponsored by the National Science Foundation (NSF). For two days in Arlington, Virginia, attendees collaborated to chart future directions for cyberlearning, a field that examines how new advances in the sciences of learning can integrate with new technologies to broadly and deeply advance  opportunities for learning.

– See more at:

Definition

Cyberlearning is about designing new kinds of applications and technology rich experiences, learning how to use them well to foster and assess learning, making the experiences work for particular disciplines and populations, and putting them in place in the world in ways that make a difference.

The cyberlearning research community includes people from a variety of disciplines working together to design and develop innovative learning technologies that deeply relate to, and inform our understanding of, the processes of learning. At its best, cyberlearning is grounded in research and theories on how people learn, reflects deep content expertise, seriously involves practitioners in the design and research, and focuses on learning activities (rather than, say, interactive features or media assets).http://circlcenter.org/about/

Here are some projects that may be of interest.

http://informalcommons.org/

I have some favorite projects that I learned about , you may discover a lot of others in the commons.

Connected Worlds: Understanding Sustainability Through Discovery and Play connectedworldsStephen Uzzo Cyberlearning DIP Project: Interaction Research in Complex Informal Learning Environments. Groups of museum visitors are able to formulate common goals, take on different roles and responsibilities and solve problems … Read more

Distance Learning through Game-Based 3D Virtual Learning Environments: Mission Hydro Science mhs-screenshotJames Laffey The Mission HydroScience (MHS) project seeks to design, develop and evaluate a game-based 3D virtual learning environment (3D VLE) for teaching and learning in blended or distance education. MHS … Read more

RALLe: Robot-Assisted Language Learning rall-e-and-autumnLewis Johnson The RALLe project is investigating how to design simulation-based learning experiences for language learning that optimize learner motivation and promote conversational skills. We are doing this by developing a … Read more

An online game that allows players to build their own moon and sculpt its features has won big praise in science art competition.

The game, called “Selene: A Lunar Construction GaME,” measures how and when players learn as they discover more about how the Earth’s moon formed and, by extension, the solar system. It received an honorable mention in the 2012 International Science & Engineering Visualization Challenge, the journal Science announced today (Jan. 31).

As players experiment with the game, they learn more about one of the easiest heavenly bodies they can study, Selene developers said.

“The moon is the only body in the entire universe that we on Earth can look at with the unaided eye,” Debbie Denise Reese, principle investigator of the overarching Cyberlearning through Game-based, Metaphor Enhanced Learning Objectives (CyGaMEs) project, told SPACE.com. “When they look at the moon, players are seeing what actually created those features.”

No longer are the dark plains and overlapping craters a mystery.

“It makes moon observations more meaningful,” Reese said.

You Can Build Your Own Moon!!

Named for the Greek goddess of the moon, Selene works in two parts. In the first round, players aim asteroids of varying sizes, densities, and radiations so that they collide with one another. Too much force, and the rocks ricochet off one another. [How Earth’s Moon Formed (Video)]

But even if you overshoot your target, the gravity of the growing moon may tug just enough to pull the new piece into the pack, giving participants a chance to watch accretion in action. The developing moon is constantly compared to the real-life one, and players strive to make as close a match as possible.

After all of the small asteroids have melted together to form a smooth new moon, it’s time to scratch up the surface. Players can aim asteroids of varying sizes at the body, and select areas where lava breaks through the crust. Again, the time range is compared to Earth’s moon, with spikes and dips in bombardment and lava flow that the player must work to emulate.

“Playing Selene could be tied to eyeball observations of the moon at night,” Charles ‘Chuck’ Wood, Executive Director of the center for Educational Technologies at Wheeling Jesuit University in West Virginia, told SPACE.com by email.

This is a great free game for project based learning. Find it and videos here.

http://www.space.com/19573-moon-formation-online-game.html 

Cyberlearning Research Summit – Futuring in the World of Education

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To continue to lead in an increasingly crowded space of contributors from other agencies, corporations, and interest groups the community NSF funding fosters felt the need to share the “transformative potential” called for in cyberlearning.

Instructive is the Blog from SRI
SRI Blog
The photos in the original blog are at the site.
http://www.circleducators.org/about.html

National Cyberlearning Summit Features Major Advances in Learning with Technology
By Jeremy Roschelle at 12:57 PM PDT, Wed Jun 18, 2014

On June 9 and 10, 2014, more than 100 investigators, innovators, researchers, and educators convened for a summit at the University of Wisconsin, Madison to identify and communicate major advances in learning with technology. Participants presented findings from diverse projects, yet a common message emerged from the summit: the importance of highlighting new images of what learning looks like.

SRI Blog
The photos in the original blog are at the site.
http://www.circleducators.org/about.html

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National Cyberlearning Summit Features Major Advances in Learning with Technology
By Jeremy Roschelle at 12:57 PM PDT, Wed Jun 18, 2014

On June 9 and 10, 2014, more than 100 investigators, innovators, researchers, and educators convened for a summit at the University of Wisconsin, Madison to identify and communicate major advances in learning with technology. Participants presented findings from diverse projects, yet a common message emerged from the summit: the importance of highlighting new images of what learning looks like.

The images of learning shared at the summit centered on students’ engagement in meaningful inquiry and knowledge creation, while using new tools that enable students to more intuitively and deeply express what they know and can do. The images also emphasized collaboration and conversation with both peers and mentors, and that student inquiry and learning is accelerated and sustained when students participate in supportive learning communities. While technology in learning is growing rapidly through the efforts of many communities, the cyberlearning research community demonstrated unique accomplishments in achieving this new image of learning in several ways:

Through design-based research
By incorporating modern learning theory
By collecting rigorous data to inform improvement
By building partnerships for impact

Further, the cyberlearning community showed unusual strength in approaches to learning that spanned and connected classroom-based, home-based, and community-based learning environments.

Opening presentations featured compelling images of how technology can support students’ engagement in inquiry and knowledge creation. For example, Dr. Ingmar Riedel-Kruse (Stanford University) showed how an undergraduate biology course could engage students in meaningful inquiry despite students’ lack of prior experience in setting up biology experiments.

Dr. Riedel-Kruse demonstrated a robotic apparatus for conducting controlled experiments with real organisms from an internet browser.

This apparatus allowed undergraduates to design their own experiments to explore patterns of growth and to collect data and images from the experiments on their laptops over the internet, from any place and at any time of day. This enabled students’ inquiry process to grow from curiosity about visual patterns to running an extended series of experiments and collecting quantitative data, while supporting newcomers to biology who didn’t have the requisite skills to set up biological experiments and measurement apparatus.

Dr. Jim Slotta (University of Toronto) showed how conventional classrooms could become places where students do field work. Strategically placed monitors in a reconfigured classroom revealed an imaginary, simulated infestation of bugs crawling behind the walls and under the floorboards of the classroom, and students were thrust into the challenging of understanding the insects’ behavior by making observations, developing conjectures, and testing hypotheses.

In another example, the classroom became a rainforest in which a simulated natural disaster had taken place, and students had to make observations and collect data to uncover the cause.
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Dr. Slotta’s central advance was a technique for writing computer-controlled scripts that could immerse students in these experiences, and yet keep them moving towards key learning outcomes—thus relieving the teacher of the need to orchestrate the sequence of learning experiences in these complex, immersive simulations. This allowed the teacher to focus with the students on the content and process of learning science.

Another characteristic of the images of learning at the summit was how they involved new forms of student expression. In a simple, yet mind-blowing demonstration of augmented reality, Dr. Jodi Davenport (WestEd) showed how technology could enable playful, hands-on work to connect with conceptual scientific investigations. Dr. Davenport handed out Lego-like models of molecules that students could hold in their hands and manipulate into new shapes. A tablet computer with special image recognition software was able to recognize what the student was doing and instantly visualize hidden scientific phenomena and variables—heat, energy, chemical bonds, etc.—thus connecting students’ physical moves to scientific models.

In another example overlaying scientific ideas on a familiar substrate, Dr. Tapan Parikh (University of California, Berkeley) showed tools that allowed youth to represent data about their communities by overlaying photographs and symbolic representations on maps on their mobile devices (e.g. from Google Maps). Likewise, Dr. Deborah Fields (Utah State University) demonstrated crafts that incorporate technology. She shared student projects such as making bicycling clothing that could show turn signals and increase safety. Dr. Fields’ message was that expression of STEM knowledge and skill could be grounded in hands-on projects with fabric, wood, and other materials—and not just what students do on paper or on computers. These are but a few of the exciting demonstrations given at the summit.

Although some people foresee technology as taking over human teaching roles, such as tutoring students or making instructional decisions, several of the strongest technological advances at the summit emphasized how technology could augment and complement the roles of people. In one example, Dr. Carolyn Rosé (Carnegie Mellon University) examined how students collaborate in online learning environments via discussion boards. She showed an innovative technology that could analyze the discussion and intervene as an additional discussion partner. Scholars have found that deep learning is fostered by when teachers and students engage in “accountable talk”. Dr. Rosé’s computational agents could join a conversation to bolster the human participants’ engagement in the routines of accountable talk, such as prompting students to ask each other to explain (and not just assert) ideas.

Although some people foresee technology as taking over human teaching roles, such as tutoring students or making instructional decisions, several of the strongest technological advances at the summit emphasized how technology could augment and complement the roles of people. In one example, Dr. Carolyn Rosé (Carnegie Mellon University) examined how students collaborate in online learning environments via discussion boards. She showed an innovative technology that could analyze the discussion and intervene as an additional discussion partner. Scholars have found that deep learning is fostered by when teachers and students engage in “accountable talk”. Dr. Rosé’s computational agents could join a conversation to bolster the human participants’ engagement in the routines of accountable talk, such as prompting students to ask each other to explain (and not just assert) ideas.

In another example, Dr. Janice Gobert (Worcester Polytechnic Institute) showed how a simulated science lab could give students useful feedback not only on multiple choice questions about simple facts, but also about the process of carrying out a scientific inquiry—and this feedback could help students and teachers focus not only on right answers but more importantly on how scientists conduct valid investigation.

Dr. Janice Gobert (Worcester Polytechnic Institute) showed how a simulated science lab could give students useful feedback not only on multiple choice questions about simple facts, but also about the process of carrying out a scientific inquiry—and this feedback could help students and teachers focus not only on right answers but more importantly on how scientists conduct valid investigations.

In a third example, Dr. Sidney D’Mello demonstrated facial recognition technology that could detect when students were confused, frustrated, or bored—and the startling fact that the image recognition technology was more accurate in determining these emotions than typical teachers. Whereas the term “cyberlearning” might sound cold and robotic, Dr. D’Mello highlighted how cyberlearning is actually moving to richly engage with student emotions, and the relationships among emotion and reasoning—for example, that temporary state of confusion can be productive for students’ learning, but not if the confusion shifts into frustration and disengagement. Dr. D’Mello offered that the ability to recognize whether students were productively confused or unhappily frustrated by might help teachers and students better regulate learning experiences.

Participants at the summit also brought many examples of playful learning environments, such as games. However, when people think of video games they often imagine children engaged in solitary, isolated activity. In contrast, a particularly strong consonance among presentations at the summit was on the importance of collaboration and community for learning outcomes in playful environments.

For example, Dr. Nichole Pinkard (DePaul University) shared work from the Cities of Learning program, a summer program in Chicago (and soon, many other cities) that engages youth in a web of related neighborhood activities to increase their participation in STEM activities and build their personal identities as STEM learners. Dr. Pinkard explained how the thoughtful design of multiple opportunities for learning in neighborhoods and communities along with recruitment of different types of mentors and adult leaders led to positive experience for youth as they played games and engaged in playful activities. Here, STEM learning was situated not as a solitary game, but as a social gaming challenge in youths’ neighborhoods.

Dr. Leilah Lyons (University of Illinois, Chicago and New York Hall of Science) highlighted how well-designed tools can foster a particularly productive form of collaborative learning in which students have tools aggregate what they are learning, potentially on different aspects of a shared phenomena or problem.

Dr. Yasmin Kafai (University of Pennsylvania) emphatically demonstrated how programming (an activity which is strongly connected with images of solitary activity) engages learners more strongly when understood and contextualized as a community activity which involves more than writing code—how online youth communities where students tell stories, build games, and make animations can foster learning to code.

As the summit wrapped up, participants reflected on the challenge of achieving large-scale impacts from cyberlearning investigations. Some thought it could take 10 to 20 years until these new images of learning were widely deployed in society and a similar length of time for the necessary technologies to mature and become widespread. Others saw opportunities to deploy cyberlearning advances more immediately, potentially in the context of existing products or classroom practices. Some suggested open source as a means to make technical advances available more broadly, while others emphasized the participation of cyberlearning leaders in start-up companies or as consultants to established companies.

Importantly, representatives from both large and small commercial and nonprofit publishers attended the meeting. Michael Jay of Educational Systemics offered a key insight. Mr. Jay said the overriding challenge was overcoming cultural differences between research communities and practitioner communities, and between research communities and entrepreneurial communities—differences that make communicating about advances and working together difficult. There was broad agreement that it was important to keep exploring and understanding these differences, and to find practical, immediate steps that would enable the cyberlearning community to engage with like-minded, yet complementary partners to achieve greater impacts.

More information about the cyberlearning summit and other activities and accomplishments can be found at the http://circlcenter.org web site. Video recordings of many of the key talks are available at this site and on YouTube.
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The Cyberlearning Summit was hosted by the Center for Innovative Research in Cyberlearning (CIRCL), based at SRI International in collaboration with Educational Development Center (EDC) and NORC. Funding was provided by the National Science Foundation. Dr. Sherry Hsi (Lawrence Hall of Science) served as program chair, assisted by a diverse program committee, as well as a logistics team headed by Sarita Pillai at EDC.

This material is based upon work supported by the National Science Foundation under Grant Numbers IIS-1233722 and IIS-1441631. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

The Creativity Revolution , Some of Us were Integrating Art into Science Long Ago

Teachers and professors on the tour

A lot of people who never entered a classroom that I used to teach in, began to chastise me about inserting art into my curriculum. When I stopped laughing, because my side hurt, I started to tell them that the insertion of art, and STEM is how I start to teach.

What is Black History

This student is searching for home, which for her is South Africa


The Winds of Politics changes education. Sadly it can keep creativity out.
NCLB, etc.

Initially .for a long time I was privileged to be a teacher of the gifted. Because I am of color, I always added a few more students to my class who were minority, immigrant or special ed. Why? Think about it. Never did I want to walk through a class of 75 kids in a team when I only had 15 students. Never did I want to exclude minority kids.

Some of my best students were the children who were given to me who were not considered to be G and T. So what you need to know is that innovation, creativity and problem solving can be taught to all. Technology allows us to do many things, but the powers in education do not let most teachers develop their skills in personalizing education.The way in which I teach cannot be done in many cases because it is complicated. It depends on a belief in a teacher and staff development.

orienteering
What was funny was that teachers always gave me the children they thought were a problem, in fact most people considered gifted and talented students to be a problem because they were innovative, curious, asking questions and wanting to fly through the work.

Thinking about Ancient Egypt

I have turned my room into Ancient Egypt.. with mummies and inscribed walls.This was a beautiful room, with books , movies , digital information on Egypt. There was at one time a web site entitled Little Horus.. and I had learned to make papyrus, 

Once in a while we were a space station with the wonderful posters and artifacts from space and science fiction, We used visualization and modeling and wonderful information from supercomputing in the humanities.

 

 

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Coding
Engineering, Geography, World Cultures

Egypt
I read about Egypt as a child.There was a man with a red Fez who told me stories of Ancient Egypt who lived on my block.He was a black man from Egypt who told us about the country.

I read the accounts of the finds of Sir Howard Carter. I read these books and more.I saw the exhibit in Washington of King Tuts treasures and kept the catalogue for a very long time.There was a book of the Dead, This book told people dead people , who were buried with it, how to get to the kingdom of Osiris.
THere was a store called Ancient Discoveries in Alexandria , Virginia I learned a lot there, and then later in life I visited Egypt.I found things there to teach with.

Reading

I used ESS Structures for the engineering and a book given to me during Engineering week for the lessons.
We built a lot of things, using different materials, and tested structure.

THere are many books that we, the students and I read, some of which are copied here.
Pyramids
by David Macaulay ( ISBN 0-590-99518-9, Trumpet)
This is one of my favorite books for teaching about Egypt.

This book takes an impressive look at what many consider to be among the most awesome of man’s creations-the pyramids of Egypt. Macaulay, through word and blackline drawings, shows Egyptian life and how the pyramids were built. He also talks about the way that Egyptians were readied for the next life. This is a wonderful book about the architecture of the pyramids. THe illustrations are great and simply tell the story.ˆ

The Great Pyramid by Elizabeth Mann
This picture book contains a story within a story as it tells about the building of the great pyramid. While reading about King Khufu and his life, one, also learns why he wanted to build a pyramid, and how the pyramid was constructed. Great detail is given as to the Egyptian life style, including the life of the farmers, who became slaves while building the great pyramid. Beautiful illustrations help capture the essence of this time in history. This is a great book to read to the class, as well as have available for students to enjoy on their own. ˆ

Pyramids by Anne Millard ISBN #0-590-63247-7 (Scholastic)
Ever since ancient times the pyramid as a structural shape has captured out imaginations and played a meaningful and fascinating part in civilized societies. From the ziggurats of Babylon and the Valley of the Kings in ancient Egypt to the towering monuments built by the Aztecs and Maya in Central America, Pyramids examines the mythology and the history of these massive and intriguing creations. ˆ

The Egyptian News by Scott Steedman
This is an over-sized book that is written like a newspaper, telling about the life in Ancient Egypt. The articles are fun and informative, and written as though the events were just happening. Events such as “HYSOS HAMMERED”, “BOY-KING DIES”, “THE LONGEST BOAT IN OUR COUNTRY”, which tells of Pharaoh Khufu’s famous funerary boat. There are clever advertisements, a fitness quiz, a Who’s Who list of the famous men, The Top Gods, and how to mummify your body. There is a great gossip section telling about the latest banquet, what was eaten, and who was there. A great book to share while studying this fun time in history. It is fun to see a book that teaches facts in such a fun way. One forgets they are learning while enjoying the articles. ˆ
Hieroglyphs from A to Z by Peter Der Manuelian (ISBN 0-590-40008-8, Scholastic)

Hieroglyphs are drawings of ancient symbols found on Egyptian tombs and temple walls. On each page of this book there are hieroglyphs and information about Egyptian culture. The narrative is written in rhyme. Using a stencil of the hieroglyphs, you can learn how to write secret messages with Egyptian symbols.
*This book comes with a stencil of hieroglyphs. ˆ

Mummies, Tombs, and Treasure by Lila Perl ( ISBN 0-590-96226-4, Scholastic)
What happens to people after they die? The Egyptians thought if they mummified a dead person, his spirit would live forever. At first nature did the job; the desert sun dried and preserved bodies buried in shallow sandpit graves. Mummifying methods became more elaborate with time, as did after-life dwelling places. Eventually, the Egyptians built the largest known tombs-the pyramids-in which wealthy Egyptians were buried with food, household items, and treasure. The ancient Egyptian way of death has left us a rich legacy of information about a way of life of which there is no other record. Lila Perl’s thoroughly documented account is as fascinating as it is revealing. ˆ

But to have a good read, there are books of the discoveries of Sir Howard Carter, or reports about Howard Carter.
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This is a book I read over and over.
There was also some book that shared how to make a mummy.
I was fascinated. THen there was a laser disc program about the examination of a mummy.I always wanted to know how they extracted the brain of the mummy through the nose.
I think I could have been an archaeologist if I had more knowledge in my early life of how to follow that career
Here is an online sharing about Sir Howard Carter.
http://www.touregypt.net/featurestories/carter.htm

I learned to make Koshari, and an Egyptian breakfast, but food was not the subject of my teaching .. the art teacher
and I had students making personal names in Egyptian symbols, and we learned a little astronomy, so different than American teaching of the night skies. Online there is a “Windows to the Universe” There are three levels of astronomy and culture on this site.

Technology? Web site

Little Horus was the first Egyptian website especially designed for children. The website consisted of over 700 pages of information and illustrations that address children between the ages 6 to 15 in both Arabic and English. Little Horus provides a comprehensive journey that transcends Egypt’s 7000 years of civilization into an educational and cultural experience for children, adults, educators and professionals. Not only this, but Little Horus also offered children games, fun and entertainment to suit all ages. The site offered a variety of portals that provide a contemporary view of Egypt through Pharonic, Coptic, Greek and Modern civilizations. Teachers and students from several countries use the site as an educational reference material.

Little Horus received both national and international recognition for its excellence and commitment to edutainment within the Arab region. The continued success of Little Horus resulted in prestigious awards and received the 1st place in the Cable & Wireless Childnet International Award, the best Achiever of the Internet Society of Egypt (ISE) 1999 Annual Award, and was published in Bill Gates book as one of the best sites for children but sadly, it is no longer on the Internet.

Most of the time I used museums and places of hands on as well, but this post is not about me, I am sharing ideas from International Art, and some words to the wise from friends of mine who are scientists.

 

http://www.windows2universe.org/mythology/myths_stories_art.html

Let me give you one other example.

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Rainforests, Reefs, and Jungles

When I taught Rainforests, I used resources from the National Geographic ( Started with the journey of a bar of chocolate), Earthwatch, The Jason Project. As a teacher I could Mix and match and use ( laser disks provided by the Lucas Foundation) we could create our own little stories.

Games became a focus. Do you remember Amazon Trail?http://www.myabandonware.com/game/the-amazon-trail-1mf the Voyage of the Mimi had its own games too. Navigation, Map Making.

Oh how we loved their focused programs, and Dr. Robert Ballard’s sharing of field trips into jungle environments. As a teacher of a group of National Geographic teachers I had access to the tapes of programs developed by George Stuart, on the Maya. Those tapes were archaeology, science, culture, history, astronomy and so much more and games.

The collective name for those was the “Voyage of the Mimi“.Here is the video, which then starred Ben Affleck. https://www.youtube.com/watch?v=3re1ROrBZsg

http://www.windows2universe.org/mythology/myths_stories_art.html

Let me give you one other example.

Rainforests, Reefs, and Jungles

When I taught Rainforests, I used resources from the National Geographic ( Started with the journey of a bar of chocolate), Earthwatch, The Jason Project. As a teacher I could Mix and match and use ( laser disks provided by the Lucas Foundation) we could create our own little stories. The Jason Project is powerfully innovative.http://www.jason.org

Games became a focus. Do you remember Amazon Trail?http://www.myabandonware.com/game/the-amazon-trail-1mf the Voyage of the Mimi had its own games too. Navigation, Map Making.

Oh how we loved their focused programs, and Dr. Robert Ballard’s sharing of field trips into jungle environments. As a teacher of a group of National Geographic teachers I had access to the tapes of programs developed by George Stuart, on the Maya. Those tapes were archaeology, science, culture, history, astronomy and so much more and games.

The collective name for those was the “Voyage of the Mimi”.Here is the video, which then starred Ben Affleck. https://www.youtube.com/watch?v=3re1ROrBZsg

Vinton Cerf says in a Magazine, Child Art, January -March 2014,

There are ways of collaborating on the Net Now that would allow multiple people to create works of art together. Those works of art may be in the virtual space. They could also be in the real world-suppose you created something that a three dimensional
printer could print. Collaboration is one thing .”

Vinton Cerf says in a Magazine, Child Art, January -March 2014,

There are ways of collaborating on the Net Now that would allow multiple people to create works of art together. Those works of art may be in the virtual space. They could also be in the real world-suppose you created something that a three dimensional
printer could print. Collaboration is one thing .”

He further says, “Another possibility is melding so many different modalities through one medium. I can send and receive imagery, sound and I have the opportunity to manipulate the perimeters of images, sound and other properties of something I’m working with.”

Most teachers don’t get a chance to do this type of innovation , based on the models of teaching and learning that have been presented to them in their educational landscape. To tell the truth, I was asked to leave a school, because the principal wanted me to teach only out of the book, and to prepare only for testing. I found a principal, Camay Murphy, who went on the learning journeys with me and took the rest of the staff. We won many prizes. But, as successful as I was, I could not find a home for creativity, innovation and new learning landscapes.

So I consult , write and dream.monday 050

Austin the Destination, Integrating Computational Thinking Into K-12, Sharing Supercomputing Resources and Education

Austin, Texas

Theme: Teaching in Exponential Times! K-12 to Teragrid  and the Future of Supercomputing!XSEDE

In case you are advanced .. go to https://www.xsede.org/education-outreach-blog

We Raise the Bar for K-12 and Preservice Candidates

Years ago, members of the Supercomputing Conference and the Teragrid allowed us as teachers  to create a window of interest into SC and computational thinking for the SITE members. We had involvement from Henry Neeman and Diane Baxter over the years and support to become a part of the SITE community and to do workshops over several years. We have had incredible support and exposure to the educational activities including the work of Shodor.org  and the resources at that site and their workshops.We learned from the Broadening Engagement community how to share the message.

We learned at the SC Education conference and then disseminated lessons and practices. Ray Rose, ManoTalaiver, Vic Sutton, and I have been quietly integrating the computational sciences and HPC into K-12 practices. Mano works in rural areas to bring the dreams of education into reality with NSF funding. Ray is now a college instructor in technology at an HBCU in Austin. Vic and I are working with a K-12 School, Tracy Learning Center to infuse computational thinking into the curriculum. Bob Plants is the researcher in our group and he has a STEM initiative in Mississippi. He shares resources on line as outreach to teachers too.

Dr. Paul Resta is about Broadening Engagement

Change takes a Visionary!

One of my best friends is Dr. Paul Resta who put ideas of education into reality. We were so proud of his accomplishments and his center that we planned a tour for participants at SITE, Austin. The resources are a great way to create change in the learning landscape. Dr. Resta is a leader in teacher education nationally and internationally. He has worked with tribal groups in the Four Corners Project and works Internationally in education as well.

Middle School

East Austin Academy College Prep
 – This middle school is designed to help low-income minority inner city students prepare for college and success in the future. All students participate in an innovate program known as Globaloria. Globaloria is a social network for learning, in which they learn to create educational web-games for social change. East Austin College Prep Academy is the first charter school to integrate the Globaloria network and curriculum as a school-wide teaching and learning opportunity, and offers required daily curriculum to all students starting at 6th grade.

Project on Games and Workforce Readiness. Globaloria.org

Idit Harel Caperton works in areas of need with her Globaloria project. Ray, Vic and I also encouraged her to share her project, Globaloria.org with the SITE membership. We , Ray, Vic and I also were involved with the group in training and research as learners in professional development.

We have come of age. Look at the tours and the participants of SITE who were involved in thinking , learning, planning, and being involved in a special resource for educators at UT. The university of Texas.

Highlights

Manor New Tech High School (NTHS) This high school is a technology-rich learning environment using a constructivist approach to learning. It has become a model NTHS site and educators from newly established NTHSs come to Manor for orientation and training. Participants will meet with the district superintendent and the director, faculty and students at the school. (Limit 30) Depart 9:30 AM, Return 1:30 PM

View the Student-Generated Video for a Preview of this tour!

Education Visualization Lab and Visualization Center, The University of Texas at Austin – The Learning Technology Center Educational Visualization Lab is focused on the use of visualization technologies to understand patterns and relationships in massive education data sets. The visit will include a tour of the Learning Technology Center and

also a visit to the TACC Visualization Center that includes, Stallion, the highest resolution tiled display in the world; Longhorn, the largest hardware accelerated, remote, interactive visualization cluster. Was used by NOAA in predicting path for Katrina. » Newsletter

The Learning Technology Center in the College of Education at The University of Texas at Austin supports the instructional and research activities of the College’s students and faculty by providing computer facilities, telecommunications services, and digital media production equipment. The LTC also participates in projects that advance the use of technology to meet the educational needs of learners throughout the state and nation, and around the world.

You can check equipment out to use.

You can take your laptop to be checked.

You can work in the lab.

You can sit with professionals who can help you plan your lessons to be technology integrative.

Teachers can plan to be in workshops to enhance their knowledge .

I have many photos , and I am sure that I am only sharing a bit of what is possible.

Learning at the University of Texas

There are links and resources that have been created for teachers in this center for national, regional and local learning on the website

The information here comes from the newsletter and information gathered during the tour.

Kelly Gaither, Director of Visualization for the Texas Advanced Computing Center, describes the information conveyed in a simple mapped visualization.

Kelly Gaither, Director of Visualization for TACC, led the workshop, which included an overview of information visualization and visual analytics concepts and how they apply to educational data. Attendees learned the basics of Processing, a popular visualization programming language, to develop information visualizations with their own data. They were later able to view their work on the EdVisLab’s large display.

A participant learns Processing, a visualization programming language.

Both Google Apps for Education and visualization techniques for educational research represent new directions for the College of Education and its use of technology in education. The LTC is constantly exploring new technologies and their benefit to education, and has led the way in bringing these new technologies to the College. The apps will be part of the online tools that are replacing TeachNet and will allow student groups to have increased online collaboration, including co-creation of documents, presentations, and Web sites. The EdVisLab will allow faculty to better analyze large and complex data sets, more easily seeing and understanding patterns, trends, and relationships. For more information about the Google Apps for Education pilot, contact Karen French. Contact Ken Tothero to learn more about the EdVisLab. ( If you live in Tcxas)

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The LTC equips teaching professionals with new knowledge.

 COE Education Visualization Lab

LTC Director Paul E. Resta speaks to those gathered for the EdVisLab grand opening.

The College of Education (COE) community, staff of the Texas Advanced Computing Center (TACC), and many others interested in visualization on campus gathered Friday, in early February 3 to celebrate the Learning Technology Center’s grand opening of the COE Education Visualization Laboratory (EdVisLab). The event culminated more than a year of planning the lab and designing its equipment and software systems.

Brandt Westing, TACC Research Engineer, shows visitors how visualization can help researchers detect trends and patterns in large amounts of data.

The lab is a joint project with TACC, which provided technical assistance and will help run the lab. The new facility will allow COE researchers to use visualization techniques to better analyze large data sets. The lab features a 15-monitor high resolution tiled display, a 3-D visualization system and a workstation with specialized visualization software.

COE Dean Manuel Justiz spoke first during the opening, praising LTC Director Paul Resta for all his efforts over the years to make the LTC a top-notch, nationally recognized learning technology facility. Dr. Resta then spoke, thanking the Dean for the lab’s funding and thanking all the LTC and TACC staff for the long hours spent creating the lab. Finally, Jay Boisseau, TACC Director, described how the process of adapting TACC visualization programming for use in the EdVisLab led to the development of an improved version of the software.


Texas Advanced Computing Center – Texas Advanced Computing Center is a leading resource provider in the NSF TeraGrid and operates two of the most powerful high performance computing systems in the world, which are used by thousands of scientists and engineers each year to perform research in nearly every branch of knowledge. TACC’s largest supercomputer, Ranger, can perform 579.4 trillion operations per second (or teraflops), and is nearly 30,000 faster than today’s desktop computers. TACC’s newest system, Lonestar 4, which went online in Feb. 2011, clocks in at more than 302 teraflops and offers nearly 200 million computing hours per year to researchers around the world.

The Society for Information Technology & Teacher Education is an international association of individual teacher educators, and affiliated organizations of teacher educators in all disciplines, who are interested in the creation and dissemination of knowledge about the use of information technology in teacher education and faculty/staff development.

The Society seeks to promote research, scholarship, collaboration, exchange, and support among its membership, and to actively foster the development of new national organizations where a need emerges. SITE is the only organization that has as its sole focus the integration of instructional technologies into teacher education programs.

As the official blog of SITE, this website exists to promote dialog and interaction among SITE members as well as non-members about a variety of issues relating to our mission.

Bonnie Bracey Sutton